It’s been a good while since my last blog post and a bit of a mixed month in terms of game dev. Plunder Push is kind of there and Jay has now added the forty levels we had, so after some bug fixing we’ll be testing as soon as we can. We need another twenty levels of the more difficult variety to have sixty overall ready for release. Once the initial testing has been done I’ll make sure the level difficulty and progression is balanced and get on with making those levels.
I also made a few more backgrounds for Plunder but they can’t be used due to the way the game is structured, I’ll chuck them in this post so you can have a gander. We’ve also been working on our first console/ PC game and something Jay has been working on in one form or another for the last few years. I produced a bit of concept art to reskin the game but it didn’t quite work so we’ve now settled on another aesthetic which I’m currently working on.
Jay is getting the level editor for that project done so I can get in there and start building an immense amount of levels. Sorry for the vagueness of that game thus far but more details will be forthcoming once we get a load of new assets and levels sorted. It’s the way of game dev and why new devs should make sure they have patience when developing a project. Some concepts work, some don’t and you must be willing to iterate until something grabs you. Oh and I did some quick top down thing with birds as well, go figure!
On a side note and a little before my birthday, my wonderful fiancée bought me a Wii U with Mario Kart 8. I haven’t owned a Nintendo console since the N64, although Kez did have a GameCube for a while. Being mainly an Xbox One and PC gamer it’s been pretty weird diving back into the crazy and often saccharin sweet world of Ninty. Mario Kart 8 is certainly a return to form, my friends and I are all huge fans of the N64 iteration (many a night at Uni was spent drunk while playing it) and most began with the first on Super Nes.
I truly despised Double Dash and missed out on the Wii version so for me returning for Mario Kart 8 has been cracking, especially playing with Kez and online. The absolute focus on gameplay and having fun rather than narrative or any deeper meaning is so evident in what Ninty does; it’s been quite refreshing to get back into. I’ve also grabbed a few SNES and GBA games on Virtual Console that I didn’t ever play when they were originally released.
Super Metroid for instance is one of the very few SNES games I didn’t play back in the day, yes I know, shock, gasp, horror and all that. Hopefully my next blog post won’t take quite as long and Plunder should be close to release, so keep an eye on our Facebook www.facebook.com/DropDeadInteractive and Twitter @Sleevesoft. If you haven’t yet check out the first gameplay vid of Plunder Push here: http://youtu.be/St9l43XLj_I Oh and tis summer time, yeah! :-D